3D Animation for Games

Description

This module will build on the skills developed through 3D modelling 1 and 2.  Students on this module will focus on 3D modelling and Animation for the Games Industry

Students will develop a series of 'game art' and animated outputs which encourages a unique creative output.  The module will focus on enhancing students skills and building their portfolio for a carrier in Game Design.     

Students will focus on advancing their workflow within a 3D production pipeline, incorporating environment design, character animation and real-time video production within a game engine.

Students will also be encouraged to develop transferable 3D skills in associated fields of industrial design, VFX, VR and AR; with a focus on building a portfolio for Game Design.

Learning Outcomes

  1. Develop detailed 2D artwork references for game characters and environments

  2. Construct an original 3D character which demonstrates the key principles of animation as they relate to Game Design

  3. Integrate technology effectively in the creation an 3D Game Level using a range of techniques including modelling, lighting, textures, lightmapping, and real-time rendering to showcase student work.

  4. Create a character animation portfolio for game design, showcasing, design, rigging, animation and concept work

  5. Create a 3D animated title scene for a computer game, demonstrating mass FX, and post-production and sound design

  6. Construct workflows for 3D modelling, and Animation for Game Design

  7. Articulate critical thinking techniques within work process

Credits
10
% Coursework 100%