Digital Tools for Games and Animation

Description

In this module students will be introduced to the fundamentals of digital production tools for Animation and Game. The building blocks of all future digital and electronic practices are laid here with the introduction of concepts such as resolution, layering, colour spaces and depths, Transformations, Effects, animation, frame rates and key framing.

This will be primarily be a fast moving technical module, which aims to excite the student about the possibilities of the suite of tools used in the production of art of game and animation.

Learning Outcomes

  1. Demonstrate the ability to develop, transform, and critically evaluate an original idea, using a range of digital tools.

  2. Demonstrate the ability to balance imagination and technology in the development of innovative artistic outcomes.

  3. Exhibit an ability to communicate technical & critical issues clearly with staff, so as to facilitate the completion of the project.

  4. Exhibit an awareness of the wide range range of digital tools which constitute contemporary artistic practice in Game and Animation.

  5. Demonstrate an understanding about the relationship between the digital image/object and that which it depicts.

  6. Implement suitable tools in the creation, Importing, processing & outputting moving Image projects.

  7. Demonstrate an awareness of the planning, work-flow, structuring, and integration of sources, necessary for digital project completion.

Credits
05
% Coursework 100%