A practical workshop-based module exploring the fundamentals of drawing and the development of effective and creative visual communication through drawing specifically focussing on the human form ,applied human anatomy ,the human in environments, drawing of clothing and props. The formal elements of drawing and observational skills are developed through a variety of methods and media and consist of workshops and lectures relevant to the areas of Animation and Game Design in relation to character and environment concepts and design. The student will be equipped with a knowledge and understanding of visual communication skills, drawing processes, observational skills, applied human anatomy, translating comparative human proportions and the relevance of drawing within the area of creative media. Students will apply both workshop based skills, lectures and independent research in order to inform their practice development.
Demonstrate technical skills and competence in the use of drawing techniques, materials and media
Display an ability to use drawing as a tool by which to develop skills and concepts needed in animation and game design studios
Assimilate, critique and evaluate ideas and concepts in relation to historical and contemporary drawing styles in animation and game design
Ability to understand applied artists human anatomy, comparative proportions ,applied observational skills related to the human form, the human form in movement, in environments, props and clothing.
Develop a personal voice through drawing, which can be applied and adapted to various studio tasks and concept development.
Engage with and participate in drawing workshop activities.
Ability to apply practical and theoretical research to individual practice based development