Education Projects 2 (Art, Design and Technology)

Description

This module is delivered in parallel to Stage 2 Art and DCG modules. Learners build on the knowledge and skills which they are acquiring in Creative Disciplines - Art & Design (2), Graphics and Computer Applications, and Design Process 2. Students undertake a project(s) in which they apply and explore in-depth skills and pedagogy relevant to art and design education. Students continue to develop their own creative artistic practice through a focus on combining the knowledge and competencies previously learnt from Stage one with their newly acquired skills. E.g 2D and 3D CAD modelling, 3D printing and Laser cutting, 2D and 3D art making skills. Participants engage in experiential methodologies employing modes of studio-based learning which centre on the interconnecting domains of the art and design process: imagining, investigating, experimenting, making, displaying and evaluating. Students will create and present creative work(s) in a wide range of media which can be used as exemplars or teaching resources. Curriculum and instruction are designed to deepen understanding of the learning outcomes as they relate to Art and Graphics at both Junior and Senior cycle. Students examine these concepts through workshop/studio-based practice, critical reading, and linking to the current post primary context. A selection of which are curated in their Teaching and Learning Professional ePortfolio. This integrated practicum equips students with the knowledge, skills, and competencies to successfully facilitate learning in the classroom, through linking educational theory with real life project- based learning.

Learning Outcomes

  1. Analyse a written brief and demonstrate research in the context of exploring/deconstructing the associated constraints.

  2. Demonstrate conceptual and practical skills to communicate the design and development of creative and innovative outputs.

  3. Demonstrate an ability to incorporate technology and modern processes into their creative solutions

  4. Identify techniques and develop solutions that are appropriate to the post -primary school environment with reference to the Art and DCG curricula.

Credits
05
% Coursework 100%