Education Projects 3 (Art, Design and Technology)


In this module learners focus on Art and DCG. Building on the knowledge and skills acquired in Education Projects 2, they continue to actively engage with their own personal creative practice focusing on 2D and 3D creative disciplines. Curriculum and instruction are designed to deepen learners understanding of; Art and Design problem-based learning, reflective practice, and innovation and creativity in teaching. The projects are designed to spiral back on previous base skills emphasising their progression and advancement using technology and innovative practices. This integrated practicum equips students with the knowledge, skills, and competencies to successfully implement pedagogic learning in the classroom as they relate to their subjects.

Learning Outcomes

  1. Develop a thematic brief aimed at cultivating core subject skills within their designated subjects for a second level cohort.

  2. Demonstrate skill and ability to use a broad range of materials and process highlighting the value of creative disciplines for enhancing learning.

  3. Critically assess and evaluate the strengths and weaknesses of a series of workshop or classroom demonstrations, with a view to approaching workshop activities, where practicable, from an active learning viewpoint.

  4. Demonstrate their communication and presentation skills through exhibiting their work.

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