Graphics Programming
Description
An introductory course to graphics theory and programming.
Learning Outcomes
The student will be familiar with the mathematical and algorithmic underpinnings of 2d and 3d computer graphics.
The student will understand and be able to apply the basic principles of 2d transformations and animation.
The student will understand and be able to apply the basic principles of 3d rendering and virtual reality.
Credits
05
% Coursework
50%
% Final Exam
50%