Graphics Programming

Description

An introductory course to  graphics theory and programming.

Learning Outcomes

  1. The student will be familiar with the mathematical  and algorithmic underpinnings of 2d and 3d computer graphics.

  2. The student will understand and be able to apply the basic principles of 2d transformations and animation.

  3. The student will understand and be able to apply the basic principles of 3d rendering and virtual reality.

Credits
05
% Coursework 50%
% Final Exam 50%