Intellectual Property and Knowledge Management


Patents, designs, copyrights, trademarks and know-how are all forms of intellectual property that allow intangible assets such as knowledge, technology and innovation to be transformed into tradable assets. Learners are introduced to each form of intellectual property, and learn how they can be acquired and used to drive innovation and grow a knowledge-based economy.  Ireland's intellectual property activity levels and knowledge management environment is reviewed relative to other countries and the learner will gain an appreciation of how Ireland's innovation capacity can be enhanced.

Learning Outcomes

  1. Distinguish five forms of intellectual property (patents, designs, copyright, trademarks and know-how) arising from intellectual endeavours; describe the scope, purpose and limitations or each form; and map the application process and typical costs involved in establishing associated intellectual property rights.

  2. Conduct searches of patent and design databases to stimulate idea generation; analyse existing patent and design documents to avoid infringement; critique the intellectual property embedded in competitors products to prevent infringement.

  3. Contrast different technology development strategies and appraise technology transfer options.

  4. Critique intellectual property rights from the ethical perspective, considering the competing interests that exist between encouraging innovation and protecting society.

  5. Summarise different programmes and initiatives available in Ireland to stimulate, support and fund innovation and the development of intellectual property.

% Coursework 40%
% Final Exam 60%